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»Cotton: Fantastic Night Dreams
  "It’s the best [and only] NGPC shoot-‘em-up ever!"

Graphics: 9

Gameplay: 8

Sound: 6

Replay
Value: 7
There’s one thing you could say about the Neo Geo Pocket: it had a decent portable incarnation of the console/arcade board’s vast library. Sure, it had several 2D fighters (many of which were good) and a few puzzlers (some ports and a few originals), but this leaves me with one question: where in the hell are all the shoot-‘em-ups? I mean, the Neo Geo had such shmup hits as Aero Fighters 2 & 3, Pulstar, Alpha Mission II, Burning Star and Last Resort. Meanwhile, the NGPC had practically nothing to show in regards to the genre. Of course, when I say practically nothing, I mean there is a single exception to the rule - Cotton: Fantastic Night Dreams.

A port of a 1991 arcade “cute-‘em-up” that saw numerous sequels and ports on consoles of the same era, calling Cotton the best shooter the NGPC had to offer would be like saying Match of the Millennium was the best “cross-company crossover 2D fighting game involving both SNK and Capcom the NGPC had to offer". It’s worthy of the title, but there’s nothing else to compete for it.

One day, a dark wave interfered with a mystical object, the Prism of Brightness, and absorbed light from throughout the world. Eventually, the world was plunged into darkness and anxiety filled the once peaceful land. In the panic, a single fairy decides to look for a hero to end the everlasting night, by defeating the evil monsters that brought forth this dire darkness. What she found was Cotton, a young witch, who didn’t mind the lack of daylight, and instead focused her attention toward obtaining a “Willow” - a magical candy. Thinking quickly, the fairy states that in return for ending the endless dusk, the denizens of Fairy World would be willing to reward Cotton with a Willow if she succeeds. So, with newfound determination - albeit for selfish reasons - Cotton flies into action on her trusty broomstick and that fairy in tow.

As I said earlier, Cotton is a shoot-‘em-up and it’s pretty much standard fare for the genre. It’s a horizontal shooter, much like Aero Blasters or Gradius. In fact, this game is almost a Gradius clone. It’s got the missiles (in the form of potions), Option (that fairy) and a weapon level-up system. There is at least one major difference: as opposed to respawning at the beginning of the current stage after death, Cotton reemerges at the point where she died, even when using a continue. Ah well, it doesn’t really matter.

Okay, I lied. That’s not the only major difference in the gameplay – the weapon leveling system is nothing like the one found in Gradius. While Gradius had a completely unique leveling system that dealt out power-ups based on player interaction, Cotton opts for one that’s a little more generic. Basically, the leveling method only effects Cotton’s main bullet attack and it levels based on how many enemies she’s destroyed or on how many yellow crystals (items dropped by enemies at certain points) she has collected. Once the gauge has been filled, Cotton’s attack power is enhanced - offering either a boost in attack power or multi-directional firing - while the gauge extends and resets. Nothing revolutionary, mind you, but it’s a nice addition that adds a little bit of depth to the game.

Visually, I’d have to say that Cotton stands out as one of the best-looking games for the Neo Geo Pocket Color. Unlike the majority of its games, Cotton uses the NGPC’s palette to its fullest, offering some of the most vibrant cutscenes I’ve seen on the console. Of course, that isn’t to say that the in-game graphics aren’t impressive: everything’s clear and properly colored. In fact, it almost looks kind of like a game for the Master System. I guess the only qualm I have with the game’s look would be its flat palette during gameplay.

The sound is decent, but not a stand-out among NGPC games like its visuals are. The game has a few good songs in it, but the majority of the soundtrack is fairly generic. Oh well, at least the game’s music complements its look. The same goes for the sound effects, which are nothing too spectacular, but at least they are average considering the system’s limited capabilities.

Cotton's replay value isn’t exactly anything special either. Sure, there are seven whole stages to the game, but that’s it. No difficulty levels, no two-player, no Dreamcast link-up, which is a little disappointing considering the fact that there was actually a Cotton game on the Dreamcast. I guess the only thing that Cotton has going for it would be its fun factor and the fact that it’s the only shmup for the NGPC.

In the end, Cotton’s not a bad game per se. It’s got solid controls, a good engine and seven awesome stages of shoot-‘em-up action. There is only one major problem that I have with the game: it’s fairly generic. I mean, think of it this way, it’s a slightly more mundane version of Gradius with a cutesy anime style and a comedic storyline - can you say Parodius?

Article by:
Wolfdogg
Posted on: Sep. 24th, 2007

     Review Recap
 Gameplay
It’s pretty fun, but the gameplay’s a little shallow.

 Graphics
Some of the best the NGPC has to offer.

 Sound
The music has its moments and the sound effects are standard for the system.

 Replay Value
There are only seven stages in the game, that’s it. No extra modes, no multiplayer, no nothing.

     Comments



Platform: Neo Geo Pocket Color
Genre: schmup
Developer: Success
Publisher: SNK
Release Date: 01/31/2000
Save Type: 1 Slot
Players: 1