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»Crush Roller
  "It’s like the bastard love child of Pac-Man and Q*Bert."

Graphics: 8

Gameplay: 6

Sound: 7

Replay
Value: 5
Man, there were a lot of ports on the NGPC. I mean seriously. A lot of them I could understand though - you had the various ports/remakes of classic SNK fighters (too many to name), other SNK games (Baseball Stars), games on the Neo Geo MVS (Bust-A-Move Pocket), and other games that seemingly have no evident connection to SNK whatsoever. This is probably one of the strangest ports I’ve encountered, mainly because... I didn’t even know it was a port.

Yes, you heard me correctly: this game’s actually a port. Even more amazing is the fact that the original game in question was released in the States. Released in America under the title Make Trax by acclaimed arcade developer Williams, Crush Roller was released throughout Asia in 1981. Developed by a small South Korean company known as Kural Samno, it’s not exactly one of the most popular games ever, but it did see a home release on the Famicom, although that was a bootleg known as “Paint Roller”. Still, it seems like a bit of good fortune that this game got revived in 1999 by ADK, even if the release wasn’t well-received.

Considering the game’s age, it’s obvious what one should expect from CR - a game that harkens back to the golden age of arcade gaming. In other words, the objective of the game is really, REALLY simple in theory, but difficult in execution. players take on the role of... I don’t know, some kind of paintbrush. Anyway, the point of each stage is to paint every segment of the stage – a labyrinth-like road - in a new color. As the tagline says, it’s like Pac-Man meets Q*Bert. For the sake of difficulty, our painting protagonist is not alone: there are also two kinds of enemies. First, we have two fish, which pursue the player constantly and kill on contact, much like the Ghosts in Pac-Man. The only way to defeat these fish is with the steam rollers, placed in various locations in the stage. By moving onto these rollers, one can ride them a short distance, allowing players to crush any fish that are coming their way. Of course, the fish regenerate seconds later and getting the timing down can be a pain. On the other hand, there are also animals that appear. As opposed to causing instant death for the plucky paintbrush, they simply mess up the paint work already completed; leaving things like paw prints or bone...prints (?) to impede the player’s progress. On the plus side, they can be killed easily: just run into them and they’re history. Also, for each new animal you defeat, it gets added to a collection... for some reason.

Anyway, there are three game modes in all. First is the basic mode, where players move progressively through the game stage-by-stage. Next, there’s Trial mode, where players can replay any of the stages they’ve already beaten. Finally, there’s Versus mode, which is exactly what it sounds like. There’s also that aforementioned Collection, but that’s not really a game mode, now is it?

On the surface, this game has some old-school arcade appeal. Unfortunately, it’s also rightfully overshadowed by many other classics, like Dig-Dug, Bubbles and Pac-Man. Hell, there’s even a pretty good version of Pac-Man on the NGPC, which pretty much makes CR obsolete for the most part - except for the Versus mode, of course. Worse yet, this is one of those games where a collection system doesn’t do any good for the game’s experience. In fact, it’s pretty stupid: you pretty much have to take out the animal to finish the stage, so there’s no real added difficulty. If they wanted to make a collection system, they should have made it so that the only way to collect the animal data would be for player to complete the stage WITHOUT killing the animal. Now, that would have been a nice addition.

Let’s get to the game’s best quality: the graphics. I’ve got to say, this is one of the few games where the NGPC’s limited palette rarely comes into play. In fact, the only point where it’s really noticeable is during the intro cinematic. Seriously, everything looks vibrant and clear, and compared to what I’ve seen, it’s a step-up from the original arcade game.

The audio is probably the game’s second-best quality. The soundtrack’s actually pretty good, with some catchy tunes. What really caught me off-guard is the fact that each stage has a completely different set of music. I mean, even the little death jingle varies from stage to stage. Now that’s what I call dedication! I just wish the same could be said for the sound effects, but then again, should we expect much more? I mean, they are JUST sound effects.

Finally, we come to the game’s lowest point: replay. I’m sorry, but after you’ve got a handle on what to expect from the game, there’s no real incentive to keep playing. It’s basically just a Pac-Man ripoff, with weaker power-ups, less enemies and better music. As I mentioned earlier, there is a port of Pac-Man on the NGPC, which means there’s even less incentive: I mean, why go for a mediocre copycat, when the real deal’s available for the same price? In the end, I can only recommend Crush Roller to those who have fond memories of Make Trax, people who want a slightly more cerebral take on Pac-Man or just those who are extremely curious and willing to part with however much a copy of CR goes for on eBay.

Article by:
Wolfdogg
Posted on: Sep. 21st, 2007

     Review Recap
 Gameplay
It’s unique, that’s for sure. But it’s not particularly enthralling.

 Graphics
Wow, a NGPC game where the color limitations are barely noticeable!

 Sound
The music’s actually pretty good. Too bad the sound effects are average.

 Replay Value
With three game modes and not much else going for it, this one’s barely worth a second look.

     Comments



Platform: Neo Geo Pocket Color
Genre: Action
Developer: ADK
Publisher: SNK
Release Date: 04/30/1999
Save Type: 1 Slot
Players: 1-2