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»Panzer Dragoon Mini
"It's Space Harrier...for a NEW generation."
There are only a few games
worth mentioning when it comes to the Saturn, at least that’s the common...you
know what, I’ve been relying on this “I don’t really know how to introduce this
game, but since it was a port to a handheld from a console game, maybe I can
talk about the original game and hopefully no one will notice me slacking off”
gimmick waaaaaaay too much on many of these reviews this summer.
Especially in regards to Game Gear games. Considering the fact that this is the
last Game Gear review I’m writing for the summer (not to mention the last Game
Gear review POSTED this summer), maybe I should just cut the crap. Or not.
Panzer Dragoon was a popular Saturn game. So, SEGA decided to do
what it did in the heydays of the Genesis: create a portable version of it for
the Game Gear. That’s pretty much the story of this game.Judging by the fact that this game has stages from
both of the Saturn games, not to mention a lack of any cut scenes whatsoever, I
think it’s safe to assume that this game doesn’t really have any canon-based
storyline, whatsoever. It was pretty much made for the same reason that the
various Genesis ports/sequels were made: simply for the sake of cashing in on a
game that made it big on another of Sega’s consoles.
Let me just get this off my chest: if you’re
expecting this game to be anything like the Panzer Dragoon games on the
Saturn, you’re going to be sorely disappointed. Of course, if those are your
expectations, then you must either have no knowledge of the limitations of
portables at this point or are just simply an idiot. To be honest, this game’s
engine actually reminds me of another Sega game from awhile back: Space
Harrier.
There are a few differences though. While Space
Harrier simply involved shooting in a certain direction, PDM adds a
cursor system to increase the accuracy of players’ aim. There are two manners
of firing: tap once to shot a shot in the direction, but holding it down allows
players to lock-on to various targets and releasing it fires off on all
locked-on targets. Obviously, the lock-on style is far more reliable, but the
standard firing method allows for faster shots. Boss battles, on the other
hand, are a different story. While the shooting controls remain unchanged, the
actual view of the screen turns from a straightforward view to one at the
dragon’s side. Another (albeit minor) change to the gameplay comes about
through the form of a dragon select ability, from the beginning of the game.
There are three different dragons: the black (the smallest), blue, and red (the
largest). Each dragon has its own strengths and flaws.
Suffice to say, this modified SH engine works
well with the Panzer Dragoon game series. Granted, a more original engine
custom made to the Saturn games’ engine would’ve been a better choice, but all
things considered, this isn’t that bad of a game.
The graphics are also reminiscent of those
found in Space Harrier. The game world has that pseudo-3D look first
pioneered by Sega back in their 80’s arcade games. Granted, by 1996, the look
was getting a bit old, but at least they pulled off the look well. One thing to
note would have to be the camera shift between the regular stages and boss
battles. Sure, it’s just a 90 degree turn, but all things considered, the Game
Gear’s aged hardware somehow pulls it off fairly smoothly, albeit slowly. There
are also some still images of 3D imagery, at certain points, but as with other pseudo-3D
GG games (Sonic Blast and Baku Baku come to mind), it doesn’t
hold up well, though it is better than those aforementioned examples. The menus
look nice as well. I don’t know why I’m saying this at this point, but I
figured I should mention it.
The sound, on the other hand, isn’t as well
handled. Sure, the music seems to draw from the ambient atmosphere of the
Saturn games. Obviously, due to the Game Gear’s inferior sound card, the
feeling isn’t transmitted very well. On the other hand, I never really liked
the ambient tracks of the original games anyway. Sound effects are average,
though they don’t really stand out at all.
As for replay, there’s not really that much.
There’s only one mode, with only four stages, and three different playable
dragons. That’s really about it for the game. I guess there’s a silver lining
in this though: couple the limited number of stages with the game’s password
system, and you has got an easy-to-use stage select system that gives the game
some pick-up-and-playability. In the end, this game’s probably one of the last
worthwhile games released for the Game Gear, in spite of its minor flaws.
Article by: Wolfdogg
Posted on: Jul. 31st, 2007 |
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Review Recap |
| Gameplay |
| It’s more like Space Harrier than Panzer Dragoon. That’s not the worst possibility though. |
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Graphics |
| Nice pseudo-3D graphics. Things do get a bit sloppy at some points. |
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Sound |
| Both the soundtrack and the sound effects are bland. |
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Replay Value |
| Only one game mode and four stages? That’s pretty pathetic. |
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