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»Buster Fight
  "A so-so fighter."

Graphics: 8

Gameplay: 6

Sound: 6

Replay
Value: 5
As I said in another review, the one area where the Game Gear’s library likely edged out over the Game Boy would be in fighting games. Granted, they both had the Mortal Kombats and the Game Boy did have a mediocre port of Street Fighter II, but the Game Gear had awesome fighters like the Power Rangers games and Virtua Fighter Mini. That doesn’t mean that all of the fighters on Sega’s portable were stellar. Case in point: Buster Fight. Developed by the makers of the critically-tolerated (well, on this site, at least) Vampire: Master of Darkness, BF had a few good things going for it, but it had an equal amount of things wrong with it. In the end, the flaws won out.

The year is 20XX. A UFO lands somewhere on Earth, and an evil alien entity has emerged. Four warriors have been assembled to battle the threat: Hayate, a powerful ninja warrior; Gonzalez, a muscular plant worker; HighVoltman, a SWAT team officer with powerful electric attacks; and Wingberger, a cyborg with extending legs. In order to prove themselves worthy, they must fight each other in combat. The last man standing will go head-to-head with the alien threat, known simply as “The Alien”. Original name, right?

The game’s engine is actually not that bad, now that I think about it. Everything runs pretty smoothly, button response time is pretty good, and the game’s physics are actually pretty good. Plus, it has a two-player link mode, in addition to the main story mode. That isn’t to say that the game is perfect in any way. In fact, there are two major problem that I feel cripple the game.

First, the control scheme in this game is pretty odd. As opposed to using Up on the D-Pad to jump, Buster Fight uses the 2 button as a hybrid jump (when used alone)/dash (when hit in sync with left or right on the D-Pad), while 1 is a generic attack button. Granted, everything works, but it gets a little annoying considering the D-Pad jump is standard for 2D fighters. Special moves, on the other hand, are quite similar to those found in other 2D fighters, performed when a certain D-Pad motion is in sync with a press of the attack button.

The other major problem I have in this game would be the lack of variety of characters in the game. I mean, there are only four standard characters and one that can be unlocked upon completing the single player mode: the final boss, The Alien. I mean, granted, most of the other fighting games on the Game Gear have small rosters, but this one has the smallest roster of playable characters in a fighting game since the original Fatal Fury.

The graphics are probably the best quality of the game. Everything in the game is well-designed. The character sprites are clear, the profile shots look good, and all of the text appears to be readable (wouldn’t know, I don’t speak Japanese). Best of all would have to be the game’s backgrounds, all of which are well-designed, smoothly animated and fit in with every other visual aspect of the game.

The sound, on the other hand, isn’t nearly as inspiring. The music’s pretty generic; it’s not offending to the ears, but it’s not likely to find its way onto anyone’s top 10 video game soundtrack list (or top 10,000, for that matter). The sound effects are pretty good though. I mean, the various hits, falls and other sound effects you’d expect to here in a fighting game (with the obvious exception of the characters’ voices) are well-represented on the Game Gear’s sound card.

Replay’s not very good. Granted, the two-player mode adds a bit of replay, but the story mode is pretty bland. At best, it offers five different experiences, which doesn’t really count because each character has the same ending sequence. The fact that the game’s sort of clunky doesn’t help matters much either. In the end, I’m a little disappointed. With a greater roster of characters and maybe a better control scheme, this game could’ve been pretty good. Ah well, you can’t change the past.

Article by:
Wolfdogg
Posted on: Jul. 29th, 2007

     Review Recap
 Gameplay
Decent engine, but the small roster and odd control scheme don’t help matters.

 Graphics
Actually, it’s a pretty good-looking game. The backgrounds especially.

 Sound
The soundtrack’s okay and so are the sound effects.

 Replay Value
Eh, aside from the two-player mode, there’s really nothing to bring you back.

     Comments



Platform: Gamegear
Genre: Fighting
Developer: Sims
Publisher: SEGA
Release Date: 02/11/1994
Save Type: 1 Slot
Players: