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»Aerial Assault
  "Another SMS port."

Graphics: 7

Gameplay: 7

Sound: 6

Replay
Value: 7

One of the stranger things I’ve noticed about Sega is basically how multi-functional they are when it comes to developing games. Granted, during the Genesis days, they had to portray many a genre to compete with Nintendo. However, it seems like Sega was always that way, even back on the Master System. Case in point: their 1990 release, Aerial Assault, a vertical shoot-‘em-up in the same vein as Gradius and Aero Blasters. Of course, considering the lack of shooters on the Game Gear, it was a nice choice for a release.

Some years ago, an evil militaristic organization known as the N.A.C. developed a huge laser emitting device capable of destroying the Ozone Layer. Dubbed “EL”, it posed an ominous threat to all life on the planet, which cast a shadow of fear throughout the world. The year is 1999. The N.A.C. has begun an all-out offensive attack, targeting every country on Earth. Each nation’s self-defense forces fight this threat valiantly, but prove no match for the N.A.C. force’s sheer power and size. When all hope seemed lost, a vessel dubbed the “Freedom Fighter” emerged on the scene. In order to defeat the N.E.C., Freedom Fighter must destroy five targets: the massive aerial battleship Vinsk, the CB-53 Bomber, two fortresses located on cliffs and EL itself.

As I said earlier, Aerial Assault is another one of those shoot-‘em-ups (which I reviewed on a mass scale last month). This time, it’s a horizontal-axis shooter, like R-Type. In fact, this game is pretty much exactly like Irem’s classic shooter. There are simple power-ups, which level up the Freedom Fighter’s attacks from the standard small energy blast to a 5-way power shot. There are other power-ups, such as the staple barrier and a speed/maneuvering increase.

There are a few oddities revolving around the gameplay though, such as some odd types of enemies. Granted, there are a variety of other ships as well (with odd attack patterns ranging from staying in place to charging forward while firing attack constantly), but there are other enemies as well, ranging from submarines and larger ships to giant humanoid mech suits, robotic probes and rotating cubes. There are also stray bullets in certain areas, for some reason. There is another problem I have with the game: the boss battles are a little too easy with the weapon at its maximum level, not to mention any level aside from the minimum. See, the bosses in this game are huge, taking up the majority of the screen, but they generally seem to leave a little area which leaves players completely safe, while leaving an easy-to-hit attack point.

The thing about the graphics is that, just by looking at them, you can tell that this game was originally on the Master System. The palette’s a bit flatter than most Game Gear games, even more so than most SMS ports. Nonetheless, the game actually translates pretty well onto the Game Gear. Everything’s easy to see, and the minor intermission cut-scenes are somewhat visually appealing, which is good considering the game’s age. Despite the game’s blander coloring, some of the stages still look nice, like the third stage, which has a nice sunset/thunderstorm transition.

The audio quality is okay, but it isn’t exactly stunning. The music’s pretty bland, with no memorable tunes. Still, the music generally fits the basic theme of each environment. As for the sound effects, they’re okay. Nothing special, but not bad either.

This game has plenty of replay value. Aerial Assault’s okay for a shooter, but the game falls a little short in some areas. There is actually a two-player mode here, although it requires the Gear to Gear cable. Better yet, it’s probably the only vertical shooter on the Game Gear, considering R-Type only made it onto the Master System. In the end, if you’re looking for Gradius-style action on the Game Gear, go ahead and pick this one up. If your options are a bit less limited, however, try something else.

Article by:
Wolfdogg
Posted on: Jul. 29th, 2007

     Review Recap
 Gameplay
Not bad for an R-Type clone.

 Graphics
Palette’s a bit flatter than most games, but everything still looks pretty good.

 Sound
Eh, the music’s pretty generic. Sound effects too.

 Replay Value
Eh, it is replayable and there is a two-player mode. Still, it could’ve been better.

     Comments



Platform: Gamegear
Genre: schmup
Developer: Unknown
Publisher: SEGA
Release Date: 06/05/1992
Save Type: 1 Slot
Players: