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»Marble Madness
  "Playing this game with a D-Pad, it's MADNESS!"

Graphics: 6

Gameplay: 6

Sound: 6

Replay
Value: 6
Let me be honest with you, dear readers: Marble Madness was one of the first video games I ever played. Granted, I never really had any experience with this version, but the incarnation on the Nintendo Entertainment System and I go back a bit. It was pretty fun, despite the fact that getting past the second level was nigh-impossible for me at age 4. Unfortunately, the Game Gear version doesn’t exactly make the best impression. That doesn’t mean that Tengen didn’t try its hardest to make this version work though.

Marble Madness was first released in the Arcades back in 1984. Since then, the game saw many home ports, ranging from home computers such as the Commodore 64 and Apple II to dedicated video game systems, like the Master System, Genesis and the aforementioned NES. Few of these ports were able to completely recreate the arcade experience, due to the arcade version’s trackball control method. Few of the systems MM was ported to had trackball peripherals which forced them to use less functional alternatives, be it the arrow keys or a D-Pad.


The game’s objective is simple: navigate a blue marble through an obstacle course filled with pitfalls, marble-eating slinky-like creatures, animated marble-corroding acid puddles, enemy marbles that try to knock the playable one off the course and many others. There is a time limit, so players have to make it through each course as quickly as possible, considering the fact that the time limit follows through onto the next stage, with only a minor addition of time at the end of each stage. When time runs out, the game ends and starts back from the beginning of the game.

Shoddy controls are the downfall of the game gear version. It is to be expected though; as I mentioned earlier, the original arcade version used a trackball. Due to the 3D aspects of the game’s design, the D-Pad’s implementation is a little wonky. While most would think that the controls would simply move “up, down, left and right”, they actually move in various diagonals which can be hard to discern when one’s at the edge of the stage with only a few seconds left and the goal within my grasp. The fact that everything moves in diagonals doesn’t help matters much either. At least the NES had a trackball accessory. In this (and any other portable) version, players are stuck with the unreliable D-Pad.

The graphics have both good and bad qualities. Considering the game’s age (not to mention its hardware), the pseudo-3D look of the arcade (and various other console) versions is pulled off decently on the Game Gear incarnation. Everything is visible and navigable. On the downside, the choices of color in this game aren’t chosen as well as they could have been, but at least they vary from stage to stage. Still, I wish they had stuck to a less varied and more generic look as some stages look much better than others.

The sound’s decent too. A few of the tracks are actually pretty good and the overall soundtrack fits with the varying difficulties of the courses. Oddly enough, there’s an almost Game Boy Color sound to the music. That is, in the songs’ instrumentation. While I’ve never really cared for that particular system’s sound card, it fits. Sound effects, on the other hand, are pretty standard. A few of them (such as the falling sound) are kind of annoying.

All things considered, this game has decent replay. Marble Madness is a pretty fun game, which is a prime factor in replay. Also, there’s not much hassle in the start-up which adds to its pick-up-and-playability. Unfortunately, there are a few flaws that detract from the game’s replay value. First and foremost, there are shoddy controls. This is compounded by the difficulty of the later levels which add both new obstacles and less enjoyable stage designs. Finally, there’s the fact that there’s really no staying power regarding this game. The point is to get a marble from one side of a course to the other! It gets tedious. So, if you’re looking for a version of Marble Madness to play on the road, you might want to look at the Game Boy (heck, or the Game Boy Color) version. It’ll probably be similar in terms of flaws, but at least those systems will have longer battery lives.

Article by:
Wolfdogg
Posted on: Jul. 25th, 2007

     Review Recap
 Gameplay
The game’s pretty much the same as it ever was: simple fun. Unfortunately, a D-Pad is not a suitable replacement for the Trackball.

 Graphics
The pseudo-3D look is actually carried out well here. The colors aren’t pleasing to the eye, though.

 Sound
Meh, it’s got decent replay, but it’s not exactly world-shatteringly fun. Stick with any version with a trackball.

 Replay Value
The game’s tracks range from good to okay, although they have a bit of a skanky GBC tone to them.

     Comments



Platform: Gamegear
Genre: Action
Developer: Tengen
Publisher: Tengen
Release Date: Unknown
Save Type: 1 Slot
Players: 1