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»Psychic World
  "It's hard to get psyched about this piece of crap."

Graphics: 5

Gameplay: 4

Sound: 4

Replay
Value: 2
You know, considering all the decent-to-good games I’ve covered so far for the Game Gear, you’d think that it could’ve done a little better against the Game Boy. Well, I’ve only scratched the surface of the Game Gear’s library, but for this review, I’ll be delving into the depths of video game mediocrity. Psychic World was originally released in Europe on the Master System, but was ported to the Game Gear in all three major regions. Unfortunately, considering the shoddy gameplay and otherwise bland attributes, it may as well have stayed as is.

The storyline for Psychic World is pretty straightforward. In an isolated science lab, Dr. Knavik researches Extrasensory Perception (or ESP). Twin sisters Lucia and Cecile assist the doctor with his research. One day, there was an explosion at the lab. Lucia rushed to see if Cecile and Dr. Knavik were alright. As it would turn out, the creatures used for ESP experiments escaped and took Cecile captive. Donning a headset known as the ESP Booster, which gives her powerful psychic abilities, Lucia sets off to save her sister.

The gameplay’s pretty simple. Players play the part of the aforementioned Lucia, as she uses psychic power to blast through hideous creatures, including a chimera and a dragon made of ice. Lucia has more tricks up her sleeve than just the standard psi-attack. She can also find other abilities throughout the world in the form of icons. Some give off new forms of the basic attack (like fireballs, ice blasts and... some kind of wave), while others give her enhanced abilities for a short time at the cost of some of her ESP gauge (for example, one gives her an insane jumping ability that borders on flight). Finding additional icons boost the corresponding abilities strengths vastly, eventually ending up at triple the power of the original. On the surface, it may sound like the game is awesome, but let me assure you: I’ve left some things out.

There are three major problems with the gameplay. The first (and least-pressing) problem has to be the control scheme. Not the basic control scheme, mind you. I’m talking about the controls to switch ESP abilities: Down on the D-Pad and the 1 & 2 buttons simultaneously. I mean, c’mon. It freezes the game anyway, why not just use Start, and make it the pause screen? Second, there’s only one life per continue, and Lucia’s health doesn’t recharge between levels or continues. So, if you were to make it through the first level with minimal health remaining, the second level’s going to be nigh-impossible to clear. The third (and most aggravating of all) problem would be getting hurt. Whereas in most video games, when damage is dealt to the player character, they recoil and/or get a few seconds of invincibility; this is not the case in Psychic World. Instead, walking into an enemy can drain half of Lucia’s HP or more, and God help you if you get trapped in a corner by an enemy. There are a few other minor annoyances in the gameplay, but they don’t really warrant mention.

The graphics are probably the game’s best quality, but that really isn’t saying much. I’ve seen some shots of the original version for the Master System, and while the Game Gear incarnation boasts a better palette, it falters in numerous other areas. For example, the various cinematics and animations are actually graphically superior on the SMS version of the game. Also, the game’s look is scaled oddly, and many of the stages shrink significantly in overall length. The audio’s nothing special either. Music’s not really so much bad, as it is bland. Very bland. It fits right into the SMS-style of music so flatly, it’s barely even recognizable. The sound effects follow suit, there’s really nothing worth mentioning. You could play this game with the sound on or off: neither setting would really make a difference.

The replay
is the game's worst quality. First off, there’s the shoddy gameplay, which is generally the saving grace for bare-bones games of this genre, but instead works against it. There’s also the fact that the game only has four relatively small stages. Finally, this game doesn’t really have anything going for it in other qualities, it’s not even generic, it’s bad. Bottom line: play this game at your own risk.

Article by:
Wolfdogg
Posted on: Jul. 14th, 2007

     Review Recap
 Gameplay
It has potential, but there are a lot of aggravating problems that hinder this game.

 Graphics
Not bad for the time, but nothing awe-inspiring either. I mean, most of the graphics were downgraded from the Master System.

 Sound
Eh, the music’s not good. Same goes for the sound effects.

 Replay Value
With 4 stages, little to no fun factor, and no truly unique attributes, this game has “trade-in” written all over it.

     Comments



Platform: Gamegear
Genre: Action
Developer: SEGA
Publisher: SEGA
Release Date: 02/22/1991
Save Type: 1 Slot
Players: